Nearly a month after our last blog post, our team has more than doubled. While we’ve been silently bringing on new talent in that time, we’ve also been extremely busy refining what we have for you. In the mean time, we wanted to introduce the community to the incredibly talented individuals that have joined us in the past weeks. And don’t worry if you’ve sent in an application but haven’t yet heard from us! We’re still going through all of the applications sent our way, and already have plans to reach out to several of you!
After more than a year in development, Half-Life 2: Remade Assets Parts 1, 2, and 3 are live on the workshop and ready for download! A collection of all of our currently-released parts can be found here. We’ll be keeping the old uploads of Parts 1 and 2 live on the workshop for compatibility purposes, but we strongly recommend using our new releases, as these packs will become unsupported.
We’ve been busy since our last dev blog! The outpouring of community support has been wonderful and is a huge motivator for each of us on the dev team. Thank you all so much for your support!
In fact, you’ve motivated us so much that we have more news to share!
As many of you know from our last dev blog, our one-year anniversary of active development falls on June 12th. We’d love to celebrate with the community, and to do that, we’re happy to announce that we’ve set an internal release window for HL2:RA’s Parts 1, 2, and 3…
More than a year after Half-Life: Alyx’s release and nearly a year after we started active development (Our anniversary is June 12th!), we’ve reached several milestones and grown immensely as a team. So much so, in fact, that we’ve decided to open up to the community and give you a behind-the-scenes look at everything we’ve been doing! This will be a more technical look at everything for people who may be interested in our processes, or even joining our team.
However that’s not to say we don’t have much prettier things in store to show very, very soon. …